 
#ifndef WEAPONPICKUP_H
#define WEAPONPICKUP_H

#include "../ai.h"
#include "../world.h"
#include "item.h"

class WeaponPickup:public Item{
    public:
        WeaponPickup(World *world);

        virtual void effect(Player *player);

protected:
    virtual std::string getModel(){return "cube.mesh";}
};

#endif
